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- // create a smooth blobby shape
- #declare StrengthVal = 1.0 // (+ or -) strength of component's radiating density
- #declare RadiusVal = 1.0 // (0 < RadiusVal) outer sphere of influence on other components
- blob
- {
- // threshold (0.0 < threshold <= StrengthVal) surface falloff threshold #
- threshold 0.6
- sphere { < 0.75, 0, 0>, StrengthVal, RadiusVal }
- sphere { <-0.375, 0.65, 0>, StrengthVal, RadiusVal }
- sphere { <-0.375, -0.65, 0>, StrengthVal, RadiusVal }
- cylinder { -z, +z, 0.1, StrengthVal, RadiusVal }
- // [sturm]
- scale 2
- }
-